Friday, 15 April 2016

Visual Narrative Evaluation

Evaluation
Having been given a script, I was given the task of designing characters and the world that they inhabit. We were asked to use storytelling devices to put together a storyboard, animatic and a blocked out 3D previsualisation.
To start with, I had decided that I wanted to interpret this script, which was very broad, and mould it into an idea that I would be interested in, and so I interpreted the script to be set in a modern day metropolis, placed inside a superhero genre. As such, my castle was made to be a modern day castle, also known as a skyscraper. When reading the script, I got the sense that most of the characters featured were sinister in some nature and so I decided that they would all be Super Villains and their evil henchmen, due to this, I chose to interpret the castle exterior as a Super Villain Lair. For my designs, I decided that my lair/ throne room would have a somewhat clean, minimalist design as I felt this was modern and was able to help make the room look high tech with the metallic walls and the addition of some simple television screens. I added a touch of colour with a Red Carpet sprawled across the floor that led all the way up to the throne as I felt this felt like a luxurious/ vain touch that a Super Villain would have, also it went with the red theme of the Red Baron. Finally, I had designed a logo for the Red Baron, which I plastered on the wall and on the screens, another vain touch for a Super Villain.
When it came to designing my characters, I felt like the script had not given me enough information to design them so I decided to set myself a brief. I had pictured the script we were given as the opening segment to an episode script from a TV series, and so to start, I decided to write a plot synopsis for my show, The Defenders of Magick, with the name being a play on the city in the script being called Magickville. Based off the high tech/ modern lair that I had designed for the Baron and the Magic theme from the script, I chose to centre the show around Magic Vs Technology. I wrote a backstory for the town of Magickville, going back 500 years, and then I wrote a character description for each character in the script, as well as for the shows main character, the superhero that would go up against the likes of the nefarious Red Baron and Dr. Bones. I found that these descriptions made it easier to visualise the characters as they were now more fully fleshed out. To help me in my designs I used basics shapes to convey certain things about characters, for instance, as most of my characters were villains, there are a lot of triangles in the designs as triangles come across as sinister, where as a square comes off as strong, and circles, friendly. When designing characters I like to break them down into shapes, which I then use as guidelines when I redraw the characters in new poses, something that I later found useful when it came to drawing the storyboard.
Before creating the storyboard, I made a rough draft or Thumbnails in Adobe Photoshop as this would be a quick and easy way for me to rearrange panels by keeping everything on separate layers. To do this I literally sat down with the script and just drew what I saw in my head as I read it, with some thought put into the camera angles, making sure to only use the angles where I had designed the backgrounds. I have learnt that this is done to keep costs down in television animation, so as to save designing backgrounds from new angles.
I created the storyboard and animatic in Toon Boom Storyboard Pro, which was a software that was new to me, however due to the similarities to Toon Boom Harmony, the animation software and its simple layout, I was able to pick it up quite quickly. I enjoyed the way I could add camera movements and move layers across the screen to create my animatic as I went along, whilst drawing the storyboard. For my storyboard, I basically followed my thumbnails but took my time with staging things a little neater, thinking more about my composition, such as moving a very left screen aligned character slightly more central to balance the panel out more, and taking on board the notes from my tutors.
For the animatic, as I said earlier, I animated the storyboard as I went along to save myself the time later. I found the camera movements to be useful as it helped me have a sense of depth, which I knew would be useful to me when animating my previs in 3D, they also helped me achieve a whip pan, something I may have struggled to show without the actual movement itself. I was also able to move about different layers in a scene which was useful to give my characters a sense of direction as opposed to putting arrows all over the storyboard. So that I would be able to accurately time the animatic, I recorded voices to add to the soundtrack, when it came to importing the sound into storyboard however, I ran into some errors. For some reason, even though it let me import sound into the project, it would not play said sound and so I was unable to edit it in Storyboard Pro. As a work around, I did all of my sound editing in Adobe Premier Pro using still panels from my storyboard as a visual aid. I then went back, placing the correct timings into storyboard pro to convert into an animatic, which I then added the sound to in Premiere Pro. Although this was not ideal it was still quite an efficient way to get the job done.
For my previsualisation, I was able to quickly model my characters and set in Autodesk Maya as I knew that for previs, the simpler the better, as it is just an early stage to block out the animation and get a sense of the staging of what’s going on in the scene. Most of my characters were just made up of basic shapes already so it was simple as following my drawing guidelines but with the basic Maya polygons, to create a basic character which was then grouped into limbs, head and torso, so to achieve a limited sense of animation. As I had just recently been taught rigging, I was eager to put my knowledge into practice and rig and animate my characters, since this was only a previs however I decided to rig just one. I chose the main character of the red baron to rig as he not only has the most screen time, but also is sat in a chair for the bulk of the first scene and so I felt like the rigging would come in handy with his character.
I found the animating segment somewhat trying at times as I had to keep searching for where I put my key frames, and where each model is within the outliner, however I managed to come to grips with it and the process ran quite smoothly I found. To get the most of my animation done as I could, I was rendering each shot as I went, which although was useful, I found frustrating as I had to stop animating whilst waiting for the render to complete and I could sometimes slip out of the flow that I had previuoslty been in. Initially I had ran into problems with the rendering in mental ray as it would not always work on certain computers and would not batch render, as well as it initially rendering too dark, which I was able to fix by applying the Gamma output transformer to the renderer, but eventually Maya started working and everything went smoothly. I quickly realised that on certain shots where my characters were speaking, I was rendering numerous frames of still images, as my basic models did not have faces or mouths, and then soon realised that for shots like this, I could render a single frame and simply make them the duration of the scene, rather than rendering a whole image sequence of the same frame. I then put the final previs together in Premiere Pro by placing my rendered 3D scenes on top of my animatic, allowing for my 2D animatic to fill in any of the gaps in my previs from the scenes that I wasn’t able to animate and render out in time. In Premiere I also placed on my credits and made some adjustments such as putting a filter on the Night scene where I upped the blues and blacks to make it darker. For my credits I went with a comic book style using a comic book font and bright coloured backgrounds.
If I were to do this project again, I would like to have started my animating in Maya earlier so as to have gotten the entire project completed in time, as even though I do like the effect of a work in progress previs, I would have like to have completed the previs itself. I would have also liked to have added music and sound effects to my soundtrack to help further enhance the story, however I felt that the dialogue is useful enough in getting across the story and that it was necessary for me to get my timings right, whereas music and sound effects would have been placed on top after I had locked in all of my timings. I had originally intended to add these in but was unable to find some music in my brief search, that I thought would have fit with the piece, and I wasn’t able to find the time to record my sound effects. Additionally I would have liked to have added a splash of colour to my animatic/ storyboard as I feel that my work would have possibly come alive a little more, however I am satisfied with the line drawings as this is what most storyboards I have seen look like anyway, furthermore my previs was made in colour to mainly help differentiate between the very blocky characters, however I feel that the characters colour schemes has been showcased within my work. I had also originally planned to have a title card of some sort, which would have been in the vain of a comic book cover and would have featured my original character of the hero the Red Baron and Dr. Bones face.
Overall I am very happy with my outcomes and feel that I have met the brief to effectively tell a story using the techniques available to me.


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