Friday, 9 December 2016
Look Development - Justice Brigade
Here is our Look Development Shot for Animation Process and Practice on the Animation course at Manchester Metropolitan University.
We based our work on a piece of concept art from Captain America Civil War.
The music in this piece is Standoff by Henry jackman from the Captain America Civil War Soundtrack.
https://www.youtube.com/watch?v=BGD_THHYTys&list=PLhqqvo3y1qZ1srt0PRvAf_OE-rgsMT6qe&index=11
Monday, 21 November 2016
Sunday, 20 November 2016
Look Development
For our new project, we were asked to pick an image to inspire us to create a completely finished scene which would have depth, a camera move, some form of animation and be longer than 3 seconds. This could be an establishing shot or a big 'money shot', but it was meant to be a finished shot which would come out of a look development process and be used to pitch the project we've developed.
When I thought of a money shot I knew I wanted to do a big action setpiece with a fight scene and so I chose this concept art from Captain America Civil War as I liked the dynamic poses in the image as it captures a sense of movement and showcases an entire fight similar to a comic book splash page.
For this project, we were allowed to work in groups and I felt like this would be the best way to move forward as this is how many people work within the industry. I wanted to carry on in the medium of 2D and so in my group, there is another 2D artist, but our group also has a 3D artist as we were all eager to explore 2D 3D integration. We chose to animate the characters in 2D but have them placed inside a 3D environment.
We looked at different examples of 2D characters moving in a 3D environment as well as the use of multiplane and decided that we would have the characters on different planes within the 3D scene and have the camera track through them as they are fighting.
Friday, 4 November 2016
Sunday, 2 October 2016
Friday, 30 September 2016
Friday, 29 July 2016
Monday, 23 May 2016
Summer Project
I've decided that I will begin a project to keep myself busy over the summer break, as well as help me to improve my animation skills and knowledge in the ToonBoom Harmony software.
I decided that I wanted to do a chase sequence similar to Coyote and Roadrunner or Tom and Jerry and that I wanted the short to take place in the wild in Africa as I felt like this wasn't a setting seen much in cartoon shorts. After doing some research I decided to use the Cheetah and the Antelope as my characters, specifically, the Impala breed of antelope as this is the breed most commonly found in Africa and hunted by Cheetahs.

Here I started off with a Cheetah in quite realistic proportions, and then I went about simplifying the features, keeping what gives the cheetah their distinct look, but allowing me to create a clean, animatable design. I decided to make the eyes a simple almost pear shape to them, as well as adding the addition of a brow to allow for more humanistic expressions.


For the Impala, again I started off with a more realistic proportioned design, but this time, rather than simplifying the design as I went along, I opted to create an extremely simplified design and to then combine the best of both into my final design.
Sunday, 15 May 2016
Unit X Key Post 3: Reflection
Over this unit, I learnt how to use programs such as Adobe After Effects, Nukex, and Adobe Flash. After Effects was the most useful for this project as I was able to use it to create the special effects for the video.
I looked into the story of Giselle and the theme of Underworld, seeing that the Underworld in Giselle featured ghosts. I also looked at different types of Underworlds such as a criminal Underworld and thought of looking into the Manchester Underworld when we realised that Manchester had a physical underworld we could explore.
After attending a Projection Mapping workshop I was excited by the idea of being able to utilise it in our project and went into some further research in looking at how would be best to incorporate it into our project. I found the software needed as well as developed a plan which I pitched to the group however, I felt that this plan was ignored which I wouldn’t have minded too much if I felt it was in favour of another idea, however I felt that the group ignored it without really having a thought out idea to replace it.
The idea we went with, was based on an artist that Lauren found and showed us that she said we could try. I suggested that we could film people walking around and change them into ghosts in Adobe After Effects during Post Production. I suggested that the background be a still image and then we could project the ghosts on top of the environment. We soon realised, however, that projecting white light this would just lighten the area of the image being projected onto, so we changed our idea to use a screen for a section of the piece and to extend our image with prints.
A workshop in Adobe After Effects was put on which helped me get a handle on the software such as how the layers work in the timeline and how to apply special effects onto each clip such as green screen as well as animating the different transformation options.
The photographers went out around Manchester and took photos of some more spooky/ dingy areas of Manchester for us to use for the backdrop of our film. The Filmmakers then went about shooting and directing the video of us walking. At this point, I informed them that we shouldn’t be wearing black or dark colours to help stand out from the background, as well as informing them that it would be best to film individual ghosts separately. The footage from this shoot couldn’t be used as the camera kept shaking and hands kept coming in the shot as the filmmakers kept holding the camera when it was already on the tripod. Due to this, Samantha and I had to re-film this sequence on our own, which was initially to be used as test footage to practice the special effects, however, we ended up using his for the final footage. The effects I then used were Difference Matte, Brightness and Contrast and Gaussian Blur. Additionally I also added in a fog effect found on YouTube. The sound for the video was then created by the filmmakers using free sounds they found online.
When it came to setting up the exhibition, my group seemed intimidated by the size of the 50” screen we were given and did not believe that we could produce the prints large enough, and so they opted to change put our idea. The new idea still kept the screen work me and Samantha had produced, but instead of extending the image, we would have other photos that the photographers had taken dangling down around the screen on different levels to help create a chaotic atmosphere. I didn’t particularly have a problem with the idea, however Samantha and I felt like it was quite late in the game to change our idea like this as I believed that our original idea was possible. Additionally I felt that the images floating around the screen were hard to make out as the room was quite dark and our group had opted to black out our area to separate our space.
References:
https://www.youtube.com/watch?v=-oZT7ZWEPGM
https://www.youtube.com/watch?v=-oZT7ZWEPGM
Sunday, 8 May 2016
Friday, 6 May 2016
Unit X Key Post 2: Lines of Enquiry
Continuing with the Unit X project, my group and I have met up on multiple occasions to discuss and explore our ideas. We went to the Museum of Science and Industry to have a look at their underground exhibit in the old sewers, however upon arrival; we learnt that the exhibition had closed a few months prior after being there for many years. Following this minor setback, we decided to opt for looking at the slightly more rundown areas of Manchester.
One of the photographers shown us work by the photographer Alexey Titarenko who uses long exposures to create a ghosted effect with the image. We started to explore this idea through film, since the brief asked for a depiction of movement, but rather than actually shooting with long exposures, we would create the ghosted effect in Post-Production. This led to the switch from projection mapping onto an installation, to projecting onto a wall as we were not sure how to wrap the ghosts around an object effectively and none of our group members had any real experience in creating a sculpture/installation to project onto.
We came to the idea of rather than projecting an entire image onto a wall, we would print out a still background and project the moving ghosts on top of it as if the ghosts were moving within the environment. We eventually realised however, that when white light is projected onto the image, rather than actually appearing white, it would simply light the image up in that area. To remedy this we opted to place our image on a television monitor instead. To keep the size of the image that we wanted, we have chosen to feature only a section of the image on the screen and a have a larger printed image surrounding it to help extend our environment.
As the background was going to be still, this was taken by the photographers who went around Manchester to find abandoned looking or derelict places that would have features we could incorporate into the ghosts movement. For instance, they had to make sure that a wall would be the focus of the shot, yet still have enough of the floor for the ghosts to appear to move around in a 3D space. The filmmakers would then go about filming the actual footage of the ghosts walking across the screen, which would then be given to the animators to edit. To go about the filming we all pitched in to be the walking ‘ghosts’ whilst the film makers directed us in how to walk across the screen such as if they wanted us to walk sadly or to run across the screen. We went to film it in front of a dark background with the ‘ghosts’ dressed in lighter colours to help us stand out from the background. As the camera would be in a locked position, a Difference Matte was then used to separate the ‘ghosts’ from the background by mating out the background from a still image of the background. The keying on the Difference Matte was done badly to miss parts of the ghost off to seem more spiritual; the brightness is upped to create a white outline, and a Gaussian blur is placed onto the ghost so that it glows and finally the ghost is made to be translucent by decreasing the opacity of the object. Additionally the ghost then had to be positioned on the image as if the ghost was actually moving around in the environment of the photograph which was done key framing movement at certain points, as well as making the ghost appear as if they are walking through walls.
For our exhibition we have been told we will receive a 47” screen for our moving image which we will then get the exact measurements for and print of our entire background image to the correct scale and cut out the hole where the screen will go and present it around the screen as if it’s one whole image.
Even though my group have gone through a long process to get to this finalised idea I am confident in our ability to pull it off as we work together as a group.
Sunday, 17 April 2016
Friday, 15 April 2016
Unit X Key Post 1: Research
As part of Unit X we were placed in groups across three
different courses, Animation, Film and Photography, and were given 6 different
themes to choose from. We decided to choose the theme of underworld which is
related to the English National Ballet’s production of Giselle. Giselle
features a girl who is betrayed by the man she loves and upon death finds
herself in an underworld where she can make men dance until they die. As part
of the theme we are only to use the plot of Giselle as inspiration rather than
to adapt the story itself, so taking Underworld as our theme we have been
encouraged to think outside of the box, with the link to the ballet coming from
the inclusion of movement.
As part of the unit, we were given the chance to sign up for
workshops to learn new techniques, one of the workshops I signed up for was
Projection Mapping. This is where images are projected onto objects rather than
onto rectangle screens, allowing for the ability to transform the object. I had
originally wanted to sign up to this workshop after seeing an example on a
family trip to Disney World where images are projected onto and morph
Cinderella Castle, however I soon realised that this would have potential for
the group project as being that we are media students, we are very used to
producing screen based work, and so the projection mapping would be away for us
to carry on within our practices whilst being able to try something new and to
make our work look different to the usual flat screen. We were taught in the
workshop with a software called Millumin which is a software on Mac to buy,
however we were told the basics of the software apply to all projection mapping
software, and so I was able to find a free software called VPT which works on a
Windows system. Some further research has also given me ideas of how to go
about different directions with the projections, as well as assuring me that
much can be accomplished with a single projector.
I also attended workshops in Super 8 filmmaking which was
about the type of cameras used in the 1970s and 80s for home videos at the time
as they were a cheap way to film something although as it is less common now it
has grown to be more expensive to buy and develop the film. I wasn’t entirely sure
of how I would be able to relate this to my own project but found the workshop
both interesting and entertaining. I also attended some workshops in Adobe
Flash where I was able to get a feel for the software and saw how I may
possibly be able to apply some techniques into making the projected image for
our projection mapping.
As well as workshops,, I was given the opportunity to attend
archive visits, the one I signed up for was to look around the university
library’s own archives. As interesting as I found many of the things on show, I
did not really find this all that useful towards my group’s project unfortunately,
however I did take note that it is possible to search for further items within
the archive and so I may use this to find something for the project that will
be of use.
Attempting to think outside of the box, I approached the
theme of underworld from more the aspect of a criminal underworld or a city’s
underworld and started to think about what would be considered Manchester’s
underworld. A possible direction to look into was that of secrets, as in what
is going on underneath the Manchester we take at face value. We also found that
Manchester has an actual underground, where all the old caverns underneath the
city run as well as the old sewers. My group will be attempting further
research by going to the underground exhibit at the Museum of Science and Industry.
Combining these things together I had the idea to create a miniature
model of Manchester and projection map buildings onto these models and then
have the morph into the Manchester underworld.
Contextualising Practice Essay
How does the context in which a work is seen in alter its
meaning and interpretation?
Adapting
Under the Hood into an Animated Feature.
I am writing to explore how adapting the comic Batman: Under
the Hood (UTH, collected as Batman: Under the Red Hood) into the animated film
Batman: Under the Red Hood (B:UTRH) alters the meaning and interpretation of
the story.


In 2005 writer Judd Winick decided on following up this
story with UTH, which would see Batman exploring the mystery of a new criminal
in Gotham by the name of Red Hood. It is eventually revealed to be Todd, back
from the dead, and out for Joker’s blood (Winick, 2011). This was controversial for bringing him back
after fans had voted on the death (JayToddz for the masses, 2010), as well as
the means by which he was resurrected, a retcon tied into the then current
companywide crossover event Infinite
Crisis. Despite this, the story is important within the larger Batman
mythos for bringing back such an iconic character, and the story itself, is
generally well liked by fans. Judd Winick himself had originally said that he
was more focused on the story between Batman, Bruce Wayne, and Jason Todd than
the how, what and why of his return (Newasrama, 2005).
The DC Universe Animated Original Movies line were being
used to adapt popular comic book stories into animation. Writer Judd Winick
approached producers Bruce Timm and Alan Burnett with his story and within a 45
minute pitch over the phone (Warner Bros. Home Entertainment, 2013) Winick had addressed
how to fix all the problems with the story that had Timm had thought of such as
addressing the length and the context.







Due to the set up with the death of Jason at the start of
the film, much of the mystery of who the Red Hood is disappears, replaced with
suspense, as such, the film doesn’t need to wait for the reveal to Batman that
Jason is alive to explore their relationship together. This allows for the
flashbacks to be more evenly spaced throughout the film than in the comic.



The story of Under the
(Red) Hood explores how the return of Jason effects Batman personally. The
way in which the story is told to fit within the medium however, can alter the
meaning and interpretation, the removal of scenes and characters allowed for a
tighter story that’s emotional backbone was of Bruce and Jason’s relationship,
rather than that being a part of the larger story, as in the comic. Placing the
context of Jason’s death however at the beginning of the film takes away the
mystery of the original story, leaving only suspense behind.
Word count: 2185
Resource List
Film
Batman: Under The Red Hood, (2010)
Directed by B. Vietti, [DVD] Burbank: Warner Home Video.
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Only Laugh Twice.” Joker: Last Laugh v1 #6. DC Comics.
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Grayson,
D. (w) Hester, P. Chang, C. (p) Parks, A. (i), 2006a. Nightwing: Mobbed
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Decarlo, M. Williams, S. (i), 2011. Batman: Under the Red Hood.
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